1/5/2024 0 Comments Killing floor 2 review bomb![]() ![]() Scrakes, hulking monstrosities with a chainsaw for an arm, and the fleshpounds, with spiked clubs instead of arms, know how to take as much punishment as they can dish out. Zeds like to sneak out from the dark, so put that flashlight to work. Cloaked enemies suddenly appear to slash away at your life bar, and crawlers seem to love getting the drop on you-quite literally. ![]() Even as your head-popping skills grow, zeds will still find a way to surprise you. Zeds are ferocious enemies boldly charging into Killing Floor 2 without caution will quickly send you to the death screen, where you pay for your hubris by watching your allies play through the remainder of the wave. Regardless of which perk best suits your style, don't expect an easy ride: Killing Floor 2 is challenging, and it will take some mastery before you win your first game (it took me nearly three hours). Occasionally you can find guns and melee weapons scattered around maps, as well as crates of ammo and combat armor. You're rarely without a means to protect yourself, though, even if your wallet is little light. The trader pod opens up between waves, allowing you to purchase armor, weapons, ammunition, and grenades in exchange for dosh, the in-game currency earned by killing zeds. Returning to Killing Floor is the trader, a mysterious weapons dealer, who this time can be found in futuristic pods. For example, with every level up, the melee-focused berserker character earns bonuses to his attack damage and speed, while the field medic is granted increased potency in the healing syringe and increased armor strength. ![]() A choice of two skills gets unlocked at level five, and two more become available every five levels up to 25. Performing certain objectives, such as using weapons associated with the perk, welding doors shut, or healing other combatants, earns experience points for that certain class. Before each match, you choose one of four different perks (think: character classes), each coupled with a set of four weapon tiers. You're not defenseless against this terrifying horde. You face a tough boss fight after completing all the waves. Making their return appearance are the most powerful of zed forms, the fleshpounds and scrakes, whose arrival is announced by a guttural roar guaranteed to get your heart racing. Faster, stronger zeds start to roam, shooting flames or crawling on walls, while rotund bloats spew noxious bile that blinds you as sirens split the air with ghastly cries. Soon, zeds march toward you en masse, crawling out of sewers, ventilation ducts, and other various openings, as if the very gates of hell had burst open. They're dispatched easily with a well-aimed headshot, so long as you stay at a distance from the clutches of stalkers, and avoid the blood-coated blades of more powerful gorefasts.īut the action ramps up quickly. The first round starts with weaker zed forms meandering slowly toward their prey, sluggishly crawling over ruined cars, tables, and snow-covered crates. The game starts off at a disarmingly moderate pace during the initial waves… but the calm doesn't last long. You and up to five other players fight against multiple waves of vicious zombie-like zeds, whose sole purpose is to rip you and your meatbag allies to shreds. Like its predecessor, Killing Floor 2 is all-out, intense human-on-zed warfare. ![]() By clicking 'enter', you agree to GameSpot's ![]()
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